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| ← Previous revision | Revision as of 22:17, 1 March 2010 | ||
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| | caption = | | caption = | ||
| | birthname = | | birthname = | ||
| - | | birthdate = July 9, 1958 | + | | birthdate = January 21, 1945 |
| | birthplace = [[Toronto, Ontario]], [[Canada]] | | birthplace = [[Toronto, Ontario]], [[Canada]] | ||
| | occupation = [[Actor]], [[Television actor]], [[Voice actor]], Stage actor | | occupation = [[Actor]], [[Television actor]], [[Voice actor]], Stage actor | ||
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| }} | }} | ||
| - | '''Christopher Britton''' ([[July 9, 1958 ]]), sometimes credited as "Chris Britton," is a [[Canada|Canadian]]-born [[film actor]], [[television actor]], Stage Actor, and [[voice actor]] who is probably best known for his work in ''[[X-Men (TV series)|X-Men: The Animated Series]]'', in which he was the [[voice actor|voice]] of [[Mister Sinister]]. More recently, he has voiced the character of [[Soichiro Yagami]] in the English dub of the anime series ''[[Death Note]]'' and its [[Death Note (film)|live action counterpart]]. He also was the narrator on the [[Dino Crisis II]] videogame created by [[Capcom]] in 2000. He has a regular role as Richard Norton in Da Vinci's Inquest/City Hall, and has acted in several different movies from [[The Day After Tomorrow]] to [[Godsend]]. He has worked on many different plays and theater productions, including two seasons with the Stratford and Shaw Festivals, and has acted throughout Ontario, Vancouver, and the United States. | + | '''Christopher Britton''' ([[January 24, 1945 ]]), sometimes credited as "Chris Britton," is a [[Canada|Canadian]]-born [[film actor]], [[television actor]], Stage Actor, and [[voice actor]] who is probably best known for his work in ''[[X-Men (TV series)|X-Men: The Animated Series]]'', in which he was the [[voice actor|voice]] of [[Mister Sinister]]. More recently, he has voiced the character of [[Soichiro Yagami]] in the English dub of the anime series ''[[Death Note]]'' and its [[Death Note (film)|live action counterpart]]. He also was the narrator on the [[Dino Crisis II]] videogame created by [[Capcom]] in 2000. He has a regular role as Richard Norton in Da Vinci's Inquest/City Hall, and has acted in several different movies from [[The Day After Tomorrow]] to [[Godsend]]. He has worked on many different plays and theater productions, including two seasons with the Stratford and Shaw Festivals, and has acted throughout Ontario, Vancouver, and the United States. |
| ==Background== | ==Background== | ||
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| [[Category:Living people]] | [[Category:Living people]] | ||
| [[Category:People from Toronto]] | [[Category:People from Toronto]] | ||
| - | [[Category:1958 births]] | + | [[Category:1943 births]] |
| [[Category:Actors from Ontario]] | [[Category:Actors from Ontario]] |
Character design
| ← Previous revision | Revision as of 22:49, 30 September 2009 | ||
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| Since Rufus's introduction, the character has received a mostly positive reception. Sources such as [[IGN]] praised him as the best of the new characters introduced in ''Street Fighter IV'', while [[Anime News Network]] described the character as engaging. Though some criticism has been made over the character's design and aesthetic, the majority have praised the character as exceeding expectations based solely on his appearance. | Since Rufus's introduction, the character has received a mostly positive reception. Sources such as [[IGN]] praised him as the best of the new characters introduced in ''Street Fighter IV'', while [[Anime News Network]] described the character as engaging. Though some criticism has been made over the character's design and aesthetic, the majority have praised the character as exceeding expectations based solely on his appearance. | ||
| ==Character design== | ==Character design== | ||
| - | [[File:Rufus-design1.jpg|left|thumb|Rufus's initial design is a heavy contrast to his finalized appearance, and was later used as an alternate outfit for [[Ken (street Fighter)|Ken Masters]].<ref>{{cite video game|title=Street Fighter IV |developer=Dimps/Capcom |publisher=Capcom |date=2008-07-18 |platform=Arcade |level=Character gallery, p. 14}}</ref>]] | + | [[File:Rufus-design1.jpg|left|thumb|Rufus's initial design is a heavy contrast to his finalized appearance, and was later used as an alternate outfit for [[Ken (Street Fighter)|Ken Masters]].<ref>{{cite video game|title=Street Fighter IV |developer=Dimps/Capcom |publisher=Capcom |date=2008-07-18 |platform=Arcade |level=Character gallery, p. 14}}</ref>]] |
| While previous ''Street Fighter'' titles relied almost solely on Capcom's Research and Development branch, the development team instead allowed other branches of the company to give input on the design of new characters, due to the influx of fan requests from outside of Japan.<ref>{{cite web | author=Staff | title=Street Fighter IV Interview | url=http://uk.playstation.com/games-media/news/articles/detail/item142582/Street-Fighter-IV-producer-interview/ | date=2009-02-04 | publisher=[[PlayStation Network]] | accessdate=2009-04-24 }}</ref> Rufus was designed based upon marketing research on what sorts of characters an American audience would enjoy playing,<ref name="gamespot">{{cite web | author=Anderson, Lars | title=Capcom: The Making of Street Fighter IV | url=http://www.gamespot.com/forums/show_blog_entry.php?topic_id=26507223 | date=2008-07-25 | publisher=[[GameSpot]] | accessdate=2009-08-09}}</ref> and was one of several characters considered for inclusion during the game's development.<ref name="samkennedy" /> | While previous ''Street Fighter'' titles relied almost solely on Capcom's Research and Development branch, the development team instead allowed other branches of the company to give input on the design of new characters, due to the influx of fan requests from outside of Japan.<ref>{{cite web | author=Staff | title=Street Fighter IV Interview | url=http://uk.playstation.com/games-media/news/articles/detail/item142582/Street-Fighter-IV-producer-interview/ | date=2009-02-04 | publisher=[[PlayStation Network]] | accessdate=2009-04-24 }}</ref> Rufus was designed based upon marketing research on what sorts of characters an American audience would enjoy playing,<ref name="gamespot">{{cite web | author=Anderson, Lars | title=Capcom: The Making of Street Fighter IV | url=http://www.gamespot.com/forums/show_blog_entry.php?topic_id=26507223 | date=2008-07-25 | publisher=[[GameSpot]] | accessdate=2009-08-09}}</ref> and was one of several characters considered for inclusion during the game's development.<ref name="samkennedy" /> | ||
Data East effects outside the software industry
| ← Previous revision | Revision as of 07:33, 28 September 2009 | ||
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| In 1994, Data East faced a copyright infringement claim from Capcom U.S.A. and a preliminary injunction to stop distributing the video game [[Fighter's History | Fighter's History]].<ref>Capcom U.S.A. Inc. v. Data East Corp., 1994 WL 1751482 (N.D. Cal. 1994)</ref> Although Data East had clearly used Capcom's game [[Street Fighter II | Street Fighter II]] as a reference in the development of its own game, the preliminary injunction was denied. Under the analytic dissection of the work, the court only found unprotectable similarities, once again relying on the [[scènes à faire|scènes à faire]] doctrine. | In 1994, Data East faced a copyright infringement claim from Capcom U.S.A. and a preliminary injunction to stop distributing the video game [[Fighter's History | Fighter's History]].<ref>Capcom U.S.A. Inc. v. Data East Corp., 1994 WL 1751482 (N.D. Cal. 1994)</ref> Although Data East had clearly used Capcom's game [[Street Fighter II | Street Fighter II]] as a reference in the development of its own game, the preliminary injunction was denied. Under the analytic dissection of the work, the court only found unprotectable similarities, once again relying on the [[scènes à faire|scènes à faire]] doctrine. | ||
| - | ===''Data East'' effects outside the software industry=== | + | ===Effects outside the software industry=== |
| An opinion that cites this case outside the computer industry is Pasillas v. McDonald's Corporation<ref name=pasillasmcdonald> [www.altlaw.org] Norbert Pasillas v. McDonald's Corporation, 1991 Copr.L.Dec. P 26, 17 U.S.P.Q.2d 1874, 927 F.2d 440 (9th Cir. 1991)]</ref>. In this case, the plaintiff, the creator of a latex Halloween mask depicting a man in the moon, claims that the advertising campaigns of McDonald's, also depicting a mask with a man in the moon, infringed on his copyright. The court refers to the "Aliotti line of cases" for deciding this case. In particular, the intrinsic test of [[substantial similarity]] of expression leads the judges to conclude that the very treatment of the idea of a man in the moon is the only source of similarities, and that those similarities are not substantial; "no copyright protection is afforded to elements of expression that are indispensable or standard in treatment of idea".<ref name="data_east_v_epyx"/><ref name=pasillasmcdonald/> | An opinion that cites this case outside the computer industry is Pasillas v. McDonald's Corporation<ref name=pasillasmcdonald> [www.altlaw.org] Norbert Pasillas v. McDonald's Corporation, 1991 Copr.L.Dec. P 26, 17 U.S.P.Q.2d 1874, 927 F.2d 440 (9th Cir. 1991)]</ref>. In this case, the plaintiff, the creator of a latex Halloween mask depicting a man in the moon, claims that the advertising campaigns of McDonald's, also depicting a mask with a man in the moon, infringed on his copyright. The court refers to the "Aliotti line of cases" for deciding this case. In particular, the intrinsic test of [[substantial similarity]] of expression leads the judges to conclude that the very treatment of the idea of a man in the moon is the only source of similarities, and that those similarities are not substantial; "no copyright protection is afforded to elements of expression that are indispensable or standard in treatment of idea".<ref name="data_east_v_epyx"/><ref name=pasillasmcdonald/> | ||
| ← Previous revision | Revision as of 05:12, 27 September 2009 | ||
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| ==T-virus== | ==T-virus== | ||
| - | The '''Tyrant virus''', or '''T-virus''', is the main virus used by Umbrella, and is responsible for the creation of most of their BOWs. | + | The '''Tyrant virus''', or '''T-virus''', is the main virus used by Umbrella, and is responsible for the creation of most of their ASLs. |
| According to reports in the game, Dr. James Marcus succeeded in creating the tyrant virus at the Arklay Management Training Facility on September 19, 1978<ref>September 19<sup>th</sup>: At last...I've discovered a way to build a new virus type with Progenitor as a base. Mixing it with leech DNA was the breakthrough I needed... I call this new virus t, for "tyrant".</ref> through synthesis of the Progenitor virus and [[leech]] DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies. | According to reports in the game, Dr. James Marcus succeeded in creating the tyrant virus at the Arklay Management Training Facility on September 19, 1978<ref>September 19<sup>th</sup>: At last...I've discovered a way to build a new virus type with Progenitor as a base. Mixing it with leech DNA was the breakthrough I needed... I call this new virus t, for "tyrant".</ref> through synthesis of the Progenitor virus and [[leech]] DNA. Through this synthesis, the photosensitivity of the early Progenitor strain was replaced with pyrosensitivity, a property that can be seen in most of the series' enemies. | ||
| - | The Tyrant virus allegedly operates similarly to most other RNA viruses,<ref> [www3.capcom.co.jp] Wesker's Report II, part 1, page 8]</ref> but also has the abilities to reanimate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe [[necrosis]] in the host, and produces the distinctive rotted appearance of most BOWs. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size. | + | The Tyrant virus allegedly operates similarly to most other RNA viruses,<ref> [www3.capcom.co.jp] Wesker's Report II, part 1, page 8]</ref> but also has the abilities to reanimate dead tissue, to substantially mutate its host, and to infect nearly any tissue in any type of host. It animates dead tissue by killing and replacing any mitochondria in infected cells, and then combining '''TITS!''' with these cells to produce enough energy for motor and lower brain functions. By doing this, most of the body's systems, such as the circulatory or respiratory systems, are made redundant. However, this process has the drawback of severe [[necrosis]] in the host, and produces the distinctive rotted appearance of most BOWs. The mutations are produced when the virus incorporates itself into the host's genetic code and considerably alters it. Creatures with genetic structures different than humans generally show less severe mutations, and usually only increase in size. |
| As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from increased aggression. The virus also damages the [[hypothalamus]], which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host. | As a side effect of the virus' consumption of its host, specifically its digestion of the host's frontal lobes, all hosts suffer from increased aggression. The virus also damages the [[hypothalamus]], which results in a flood of neurotransmitters, enzymes, and hormones which induce a psychopathic rage and hunger in the host. |